DIGIFIT: Fit for the Digital Age

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Fit for the Digital Age

t u o b a g n i k l a t e What are w Digital transformation relates to using digital technology to create new value in work processes and change business models. Innovation is booming in the field of sport and physical activity, including in the grassroots sports sector. Here is quick overview of the state of play by the DigiFit project.

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CONTEXT The grassroots sport sector has been highlighted as an example of a well-positioned beneficiary for digital innovation but is often left behind. Innovation can increase the capacity of the sport sector, especially of grassroots sports organisations, by improving working methods and processes, creating synergies and networks, and contributing to a more resilient, greener, better governed, and transparent sport sector.

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SURVEY PROCESS

from 19th june to 6th sept. 2023

1.000

351

clicks

completed answers captured in: English French Danish Portuguese

What we looked for : Level of digital readiness :

+

Organisation profile

3

Digital Status

Ability

Ambition + reason

Use of solutions

SAMPLE OF OBSERVED TRENDS

*

from results of survey

Servicing members

(support, content, spectator experience or in training)

Flexible memberships

(family subscriptions, pay & play, loyalty card ...)

Recruiting new members and/or volunteers Digital gadgets in sports activity Infrastructure management *Identified as tech areas where grassroots sport organisations could benefit more from embracing digital transformation

identified opportunities lts

4

ey resu through Desk Research and Surv

Engage more audiences in a better way

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Generate new types of revenue

Reach out to new sponsors

S N IO T LU O S ed v er s b o f o le p m a S TO develop new services

ey results through Desk Research and Surv

Apps for new types of practices or complementing existing ones

New forms of subscriptions : multisport membership, a la carte, remote and online activities

TO S N O TI LU O S ed v er s b o f o le p Sam S ER B EM M & S N O TI A IS N A G R O E G A N A M

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ey results through Desk Research and Surv

Digitalisation of administrative tasks (HR, accounting, finance, database) Digitalisation of sport memberships (online membership system, access to club information and calendar, etc…) Infrastructure management (access, maintenance, security, logistics...) Tools for internal and external communication (recruitment, commitment, loyalty, sales support, etc.) Management of sports (competitions, trainings, events) Data collection and data management

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O T S N IO T LU O S ed v er s b o f o Sample E U EN EV R F O S M R FO EW N P O DEVEL ey results through Desk Research and Surv

Cashback applications and loyalty programs

Crowdfunding platforms

QR codes and connected objects to receive donations

Tailored online shops and whole sale gear and equipment purchases

What’s next ?

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nce The Digifit Learn and Do Experie

What ?

Who ?

A 12-month journey to investigate digital solutions for grassroots sport organisations.

10 pilot project teams made up of 1 grassroots sport organisation/club, 1 mentor and 1 solution provider.

Process : 3. DigiFit Summit

(November 2024)

2. DigiFit Piloting and Online Series of Events

(March to September 2024)

1. Bootcamp

(Paris - 29 to 31 Jan. 2024)

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Call for action Are you ready to take grassroots sports to the next level ? Join the #DigiFit movement by participating in the DigiFit Experience.

Apply as a sport organisation

Apply as a solution provider

Fit for the Digital Age looks into how digital transformation and innovation could be harnessed to build resilience and capacity in the grassroots sport and physical activity sector to make it #DigiFit.

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More information on digifit.isca.org

Partners :

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them


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